Ring Heroes more vulnerable to pike (25% from 10%) and ranged-hero (25% from 10%) Light Hero Armor more resistant to flame (10% from 25%) and specialist (10% from 25%) damages more vulnerable to cavalry (60% from 25%), crush (50% from 1%) and pierce (30% from 25%) Tough hero armor more resistant to magic (17% from 100%), structural (40% from 50%), flame (25% from 17%), and pierce (15% from 25%) more vulnerable to specialist (42% from 25%), hero (65% from 50%), and crush (35% from 1%) Mounted Hero armor now more resistant to pierce (15% from 50%), slash (25% from 50%), poison (50% from 75%) and magic (50% from 100%) more vulnerable to flame (40% from 25%) and structural (100% from 50%) Hero armor more resistant to pierce (18% from 25%), cavalry (30% from 50%), specialist (15% from 25%), magic (20% from 100%) and poison (40% from 75%) more vulnerable to slash (40% from 25%) and crush damage (50% from 1%) Pikemen units now more vulnerable to arrows (150% from 125%), except for the Tower Guard, poison (100/50% from 50/25%) flanked penalty -50/-25% more resistant to cavalry-ranged (20/10% from 100/50%), Hero (120/80% from 200/100%) and Hero-ranged (150/75 from 200/100%) Forged blades now have a +100% damage bonus vs other infantry units and -25% penalty vs heroes Cavalry more vulnerable to cavalry-ranged (150/90% from 50/25%), crush (60/40% from 1/1%) and structural (200/50% from 100/50%), more resistant to Slash (40/25% from 80/40%) Forged blades now have a +100% damage bonus vs non-defensive structures vision range normalized to 275 (from 175/300/370) Archers more vulnerable to slash (150/75% from 100/50%) and siege (150/70% from 100/50%) damages with heavy armor more vulnerable to crush (150% from 100%) Soldier units in general more resistant to pierce (125/30% taken from 150/75%) and crush (125/65% from 50/100%) with heavy armor more vulnerable to cavalry (120% from 75%) and cavalry-ranged (80% from 40%), more resistant to fire (30% from 50%) and magic (20% from 50%) Flanked penalty -66/-50%, except for the lorien and orc warriors Forged blades now have a +100% damage bonus vs other infantry units and +50% vs heroes (except for the Lorien Warrior) Values notation, when using slashes, means damage done or taken without/with upgradeĮxample: "Unit X more resistant to pierce damage (50%/30% from 100%/50%)" means Unit X when unarmored now takes 50% damage from pierce attacks (from 100%), and with heavy armor takes 30% damage from that damage type (from 50%).
Also note that all illustrated and technical examples included in the documentation and tutorials are from The Battle for Middle-earth II but can apply to any of the above games.Īnd what mod would be complete without beautiful multiplayer and single player maps to accompany it? Also be sure to check out our extensive database of World Builder tutorials where you can learn beginner and advanced skills on creating the best multiplayer maps and single player missions you can put your imagination to.Patch 1.05 für die deutsche Version von Der Herr der Ringe: Die Schlacht um Mittelerde 2 Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically. This MOD SDK v1.01 is compatible with the following games:
* Tutorials on our in-house art creation processes and rules for models and maps * Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer The Mod SDK currently consists of these pieces: We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community 'modders'. Renegade modders will probably want to replace that file with the Dazzle.ini file that came with their original version of Renegade.īehold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring 'modders' out there, it will provide you with some extremely useful developer tools to greatly enhance the production of your mod projects for The Lord of the Rings and the more recent Command & Conquer RTS games. * Added example Dazzle.ini file into the 3dsmax7/plugins directory, which enables the Dazzle option in the W3D Tools dialog. * Added the AABox option to W3D Tools dialog * Added the option to export terrains for Command & Conquer: Renegade Mit dem offiziellen "Mod SDK"-Version 1.01 könnt ihr eigene Modifikationen für Der Herr der Ringe: Die Schlacht um Mittelerde 1 und 2 sowie für Command & Conquer Generäle und Die Stunde Null (inkl.